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Murder Mayhem

Murder Mayhem

A Roblox experience owned by Mayhem Studio Games.

ShooterENduelscompetitive shooterloot crates

Murder Mayhem is a shooter experience created on 2023-12-23. It has recorded 10,035,268 lifetime visits and 13,518 favorites. The game holds a 79% like percentage. Currently, zero users are playing. The description highlights features such as coin earnings, item collection, and various competitive modes including Duels and Team Deathmatch.

Description (written by the developer; not a statement by this register)

Welcome to the ultimate Roblox murder experience, Murder Mayhem! We are working on a new Duels game! See our group page for more info. 🔪 Fight in your favorite universe! 💎 Earn coins to buy crates, weapon abilities, and more! 🎒 Unbox and collect items for your inventory! 🏆 Compete for a spot on the leaderboards! Current Universes: 🔥 Duels - Fight in solo or team duels! The first team to win 5 rounds is the game-winner! 🔪 Competitive - Everyone receives weapons and must fight! Current modes: Classic FFA, Capture the Flag, Team Deathmatch, Murder Madness, Sheriff Showdown, & Juggernaut ⭐ Like and favorite the game to support us! 🔔 Enable notifications for updates! ❤️ Thanks for playing!

Last updated by the developer 28 May 2026, 20:13 UTC.

0
playing (measured 10 Aug 2026, 16:21 UTC)
10,035,268
lifetime visits
79%
liked (8,146 👍 / 2,202 👎)
13,522
favourites (1.3 per 1k visits)
23 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:2110first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Spam Knife
5,000 R$
⚔️ ELITE
800 R$
👑 VIP
400 R$
Extra Quests
150 R$
Murderer Chance
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome3,024,063 · 23.5% win
1 Kill · other1,043,134 · 70.6% win
10 Kills · other471,536 · 47.1% win
1 Win · progression466,294 · 0.00% win
Unbox Common · collection294,481 · 0.00% win
Unbox Uncommon · collection215,362 · 0.00% win
50 Kills · progression155,275 · 0.00% win
Unbox Rare · collection148,308 · 0.00% win
100 Kills · progression86,694 · 0.00% win
10 Kill Streak · other84,675 · 0.00% win
Unbox Epic · collection70,392 · 0.00% win
10 Wins · progression42,466 · 0.00% win
250 Kills · progression40,017 · 0.00% win
Unbox Legendary · collection25,319 · 0.00% win
500 Kills · progression21,613 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7913 August 2026 — 79 % liked23 August 2026 — 79 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 20:1979no change
13 Aug 2026, 20:1879first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.