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Gran Hermano ROBLOX

Gran Hermano ROBLOX

A Roblox experience owned by Gran Hermano ROBLOX.

RoleplayESreality showGran Hermanoroleplay

Gran Hermano ROBLOX is a roleplay experience created on December 23, 2023. The game has recorded 2,448,418 lifetime visits and 58,584 favorites. Currently, two users are playing. The experience holds a 77% like percentage. It is inspired by the Gran Hermano Argentina 2026 format.

Description (written by the developer; not a statement by this register)

🌟 ¡Bienvenidos a Gran Hermano ROBLOX! 🌟 🎭 Asumí el rol de participante, conductor o panelista y formá parte de una experiencia inspirada en el reality. 🏠 Explorá la casa, recorré el estudio, utilizá los distintos espacios del programa y recreá momentos icónicos de Gran Hermano. 📺 Inspirado en Gran Hermano Argentina 2026. 💪 Créditos: 👤 imxinm - Creador de Gran Hermano ROBLOX 👤 Rodermanelpro - Desarrollador 🔹 Aviso legal: Gran Hermano es un formato original de Endemol y pertenece a Telefe en Argentina. Este juego es una creación de fans y no está afiliado oficialmente con Telefe ni Endemol.

Last updated by the developer 27 Jul 2026, 17:26 UTC.

2
playing (measured 10 Aug 2026, 16:52 UTC)
2,448,418
lifetime visits
77%
liked (574 👍 / 172 👎)
58,596
favourites (23.9 per 1k visits)
23 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

PRODUCCIÓN
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

¡Bienvenido! · welcome1,087,360 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7714 August 2026 — 77 % liked24 August 2026 — 77 % liked3 September 2026 — 77 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:4577no change
24 Aug 2026, 07:3877no change
14 Aug 2026, 07:3777first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.