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Happy Oofday! (Original)

Happy Oofday! (Original)

A Roblox experience owned by Oof Games 2.

HorrorENhorrorescapemultiple endings

Happy Oofday! (Original) is a horror experience created on 2018-01-22. It has accumulated 15,484,355 lifetime visits and 70,563 favorites. The game currently has 2 players online. It holds an 86% like percentage. This entry represents the original 2018 version of the title.

Description (written by the developer; not a statement by this register)

It is your oofday today, but beware! The evil spirit of Oof has returned to murder you! Just as you think you are toast... somebody unexpected arrives and rescues you from your terrible fate! Will you die a horrifying death attempting to escape Oof? Or will you make it out of this game alive... It's your choice! Try to collect all of the endings badges or search for the true ending. This is the original 2018 version of the game. Play the 2021 remaster here: https://www.roblox.com/games/5665292611 Join our group Oof Games 2 for more games like this! https://www.roblox.com/groups/3788014/Oof-Games-2

Last updated by the developer 18 Sept 2022, 02:23 UTC.

2
playing (measured 10 Aug 2026, 14:36 UTC)
15,484,355
lifetime visits
86%
liked (18,501 👍 / 2,984 👎)
70,707
favourites (4.6 per 1k visits)
22 January 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:361first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extreme Donation
100 R$
Suit & Tie
7 R$
Hat
5 R$
Donation
4 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome2,864,214 · 72.0% win
Gunshot · other1,620,520 · 39.9% win
Rocking Chair · other1,189,361 · 32.5% win
The Upside Down · other778,955 · 16.1% win
Bad Ending · progression497,941 · 13.5% win
Re-education · other374,271 · 7.1% win
Good Ending · progression361,481 · 7.1% win
Secret Passage · secret213,961 · 1.8% win
Secret Code · secret56,921 · 1.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8613 August 2026 — 86 % liked23 August 2026 — 86 % liked2 September 2026 — 86 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:0386no change
23 Aug 2026, 17:3886no change
13 Aug 2026, 17:3786first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.