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[Horror] Weird Receptionist

[Horror] Weird Receptionist

A Roblox experience owned by ML-Productions.

HorrorENhotelmultiplayernarrative

Description (written by the developer; not a statement by this register)

After a long drive, you arrive at the Giggles Getaway Hotel, feeling good. But then you hear something on the news that makes you feel worried. Something feels strange, and the nice getaway you were hoping for now feels dark and scary. Play with up to 9 of your friends! 🔥To receive FREE REWARDS, join our group:🔥 https://www.roblox.com/groups/33039976/ML-Productions#!/about ♥️Credits♥️: ----------------- 👷 @Produde25622 - Founder, Builder, UI and Sound 💻 @L30vv - Co Founder, Scripter, Sound, UI and Animations 🖼️ @leomata_art - Icon, Thumbnail ----------------- See your work in-game? DM us on our community server! Game developed by ML-Productions©.

Last updated by the developer 4 Aug 2026, 17:32 UTC.

0
playing (measured 12 Aug 2026, 00:06 UTC)
72,195
lifetime visits
82%
liked (188 👍 / 41 👎)
588
favourites (8.1 per 1k visits)
23 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 00:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Second Chance
149 R$
More Stamina (150%)
99 R$
2X Brighter Flashlight
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Weird Receptionist! · welcome38,508 · 0.00% win
Welcome to Giggles Getaway · welcome28,124 · 0.00% win
This feels strange · other14,607 · 0.00% win
Chapter 1 Survivor · progression463 · 0.00% win
Straight Cap 🧢 · other280 · 0.00% win
Reckless Behavior · other210 · 0.00% win
That was close... · other55 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8215 August 2026 — 82 % liked25 August 2026 — 82 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 14:3282no change
15 Aug 2026, 14:1582first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.