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Overhead Press Simulator

Overhead Press Simulator

A Roblox experience owned by Skyrunner Simulators.

SimulatorENgymstrength trainingsimulator

Overhead Press Simulator is a simulator experience created on 2023-12-23. It has recorded 31,460,852 lifetime visits and 1,624,984 favorites. The title holds an 86% like percentage. Currently, zero users are playing. The game focuses on strength training mechanics and NPC competition.

Description (written by the developer; not a statement by this register)

🌟 Welcome to Overhead Press Simulator! 💪 Train to get stronger! 🏆 Compete against NPCs to earn wins! 🌎 Unlock new worlds! 🐶 Collect pets! 💎 Premium benefits: +25% strength 🎁 Join Skyrunner Simulators for an exclusive pet and a +25% strength boost! https://www.roblox.com/groups/32701836/Skyrunner-Simulators 👍 Like the game for updates! 👥 Invite friends for a strength boost! This game was inspired by Deadlift Simulator and Push Simulator. [Tags] weight lifting simulator, get strong simulator, strength simulator, gym simulator, get buff, get muscles, muscle legends, get stronger every second, every second you get +1 muscle, +1 strength every second, +1 strong every second

Last updated by the developer 16 Mar 2026, 14:34 UTC.

0
playing (measured 10 Aug 2026, 14:31 UTC)
31,460,852
lifetime visits
86%
liked (3,893 👍 / 614 👎)
1,624,955
favourites (51.7 per 1k visits)
23 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Luck
599 R$
+4 Pet Equip
399 R$
+250 Pet Storage
299 R$
x2 Wins
299 R$
Increased Luck
299 R$
VIP
299 R$
Triple Hatch
249 R$
Auto Compete
249 R$
Instant Hatch
199 R$
+2 Pet Equip
199 R$
Hoverboard
199 R$
+100 Pet Storage
149 R$
Auto Hatch
149 R$
Speed Boost
79 R$
Teleport
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Defeated Noob · progression7,916,501 · 0.00% win
Defeated Nelson · progression6,961,821 · 0.00% win
Defeated Jacob · progression4,860,262 · 44.4% win
Defeated David · progression2,611,593 · 0.00% win
Defeated Nick · progression948,254 · 0.00% win
Defeated Gecko · progression486,426 · 44.4% win
Defeated Captain Rampage · progression395,529 · 0.00% win
Defeated Pirate King · progression298,274 · 0.00% win
Defeated Captain Squid · progression183,815 · 0.00% win
Defeated Sun Slayer · progression152,300 · 0.00% win
Defeated Gingerbread Man · progression117,436 · 0.00% win
Defeated Elf · progression88,540 · 0.00% win
Defeated Snowman · progression50,664 · 0.00% win
Defeated Frost Guard · progression32,595 · 0.00% win
Defeated Santa Claus · progression26,310 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8623 August 2026 — 86 % liked2 September 2026 — 86 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:3386no change
23 Aug 2026, 15:2086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.