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[NEW!] ☢Bloxenheimer☢ (Story)

[NEW!] ☢Bloxenheimer☢ (Story)

A Roblox experience owned by Graywater Studios.

AdventureENhorrormysterystory-driven

Description (written by the developer; not a statement by this register)

[NEW!] ☢Bloxenheimer☢ (Story) 1000 Likes: Update Embark on an exhilarating field trip to the mysterious Orange Valley Nuclear Base! Dive deep into its intriguing hallways and uncover its hidden secrets, but beware—dark forces are at play, and an evil plot threatens to unravel within these unsuspecting walls. Can you thwart the sinister plans or succumb to the clutches of evil? 🔊 Immerse yourself in the adventure with the sound turned up for the ultimate experience! 🔊 🛒 Need an extra edge to survive? Explore the in-game store for valuable perks that might just tip the odds in your favor! 🛒 Tags: Bloxenheimer, Story, Field Trip, Adventure, Mystery, Friends, Spooky, Laboratory, Experiment, Science, Evil, Plot, Confrontation, Nuclear, Thriller, Horror, Challenge A Graywater Studios Production, 2023

Last updated by the developer 2 Feb 2025, 05:22 UTC.

0
playing (measured 10 Aug 2026, 16:18 UTC)
368
lifetime visits
81%
liked (13 👍 / 3 👎)
10
favourites (27.2 per 1k visits)
24 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SpeedCoil
75 R$
MedKit
50 R$
Flashlight
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined Bloxenheimer! · welcome146 · 0.00% win
You Completed Bloxenheimer! · progression32 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.