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Realistic Pressurized Water Reactor

Realistic Pressurized Water Reactor

A Roblox experience owned by RBWR Simulation Community.

SimulatorENsimulationnuclear power plantengineering

Description (written by the developer; not a statement by this register)

[V1.3.0] Realistic Pressurized Water Reactor Realistic Pressurised Water Reactor is a game which aims at simulating operations of a control room in a PWR (pressurized wateer reactor) plant. If you are new to our experiences it is suggested that you play and master RBWR first. Learn to operate a realistic nuclear power plant, manage events and fix broken equipment. V 1.3.0 - What Is New: \- Loss of coolant accidents \- Diesel generator rework \- Emergency cooling systems \- New rooms \- Bugfixes and performance improvements

Last updated by the developer 13 Jul 2026, 00:27 UTC.

3
playing (measured 10 Aug 2026, 15:38 UTC)
448,751
lifetime visits
84%
liked (1,101 👍 / 211 👎)
5,402
favourites (12.0 per 1k visits)
24 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:383first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Server Configuration
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

In demand · other8,349 · 0.00% win
Synchronized · social3,940 · 0.00% win
Islanding · other521 · 0.00% win
Met the creator · welcome291 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 22:0884no change
14 Aug 2026, 22:0284first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.