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Tank Simulator [BETA]

Tank Simulator [BETA]

A Roblox experience owned by Habit Games!.

SimulatorENclickerpet collectionvehicle combat

Tank Simulator [BETA] is a simulator experience created on 2023-12-24. It has 1 player currently active and 20,329,751 lifetime visits. The title holds 1,899,060 favorites and an 81% like percentage. The game combines clicker, simulator, and pet collection mechanics within its genre classification.

Description (written by the developer; not a statement by this register)

⚔️ Unlock NEW OP Tanks! ⭐ Upgrade to increase damage! 🧑‍Fight in Dungeons with your friends 🖱️ Tap to grow stronger 👊CRAFT and upgrade equipment to gain boosts! ⭐COLLECT and discover 50+ Pets! 🌎 EXPLORE new worlds! Battle tanks and click fast to gain power in this Tank Simulator which combines clicker, simulator, and collect pet features! Explore the world and create your own Adventure while you get stronger! Premium players get +20% gems +10% luck! 👍 CODE AT 500 LIKES! ❤️❤️

Last updated by the developer 6 Aug 2026, 15:37 UTC.

1
playing (measured 10 Aug 2026, 14:01 UTC)
20,329,751
lifetime visits
81%
liked (9,866 👍 / 2,260 👎)
1,898,688
favourites (93.4 per 1k visits)
24 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

200% Pet Luck
1,199 R$
Rainbow Egg
799 R$
Triple Egg Open
399 R$
OP Auto Train
299 R$
x2 Damage
299 R$
x2 Wins
299 R$
Auto Merge
299 R$
+5 Equipment
199 R$
x2 Materials
199 R$
x2 Gems
149 R$
Unlock All Teleports
99 R$
Fast Open
99 R$
OP Auto Click
99 R$
50% Pet Luck
99 R$
+200 Pet Backpack
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Reached Desert! · progression2,074,370 · 32.7% win
Reached Cave! · progression431,649 · 0.00% win
Reached Ocean! · progression178,047 · 0.00% win
Reached Candy! · progression69,220 · 0.00% win
Reached Snow! · progression22,432 · 0.00% win
Hatched a Secret Pet! · collection5,757 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8113 August 2026 — 81 % liked23 August 2026 — 81 % liked2 September 2026 — 81 % liked22 September 2026 — 81 % liked12 October 2026 — 81 % liked22 October 2026 — 81 % liked1 November 2026 — 81 % liked13 August 20261 November 2026
7 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 17:1581no change
22 Oct 2026, 17:0781no change
12 Oct 2026, 17:0681no change
22 Sept 2026, 17:0381no change
2 Sept 2026, 16:5381no change
23 Aug 2026, 16:3881no change
13 Aug 2026, 16:3481first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.