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Cart Ride Into Freddy Fazbear

Cart Ride Into Freddy Fazbear

A Roblox experience owned by Horrifying Video Games.

HorrorENFive Nights at Freddy'shorrorcart physics

Description (written by the developer; not a statement by this register)

🕵️‍♂️Welcome to Cart Ride Into Freddy Fazbear😲 🔍Can you endure the eerie adventure? 🚪Navigate the hair-raising rollercoaster of Freddy’s world without getting caught. 🤫Will you escape or become the next victim in this spooky cart ride? 🧠Test your wits and bravery in this spine-chilling game. 🔧Modify your strategies and equip yourself with the best tools to survive. 🎢Explore and conquer the twists and turns of Freddy’s lair to become the ultimate survivor. Remember: Every second counts! 🕒 So, get ready to face your fears and prove you have what it takes to Survive the Cart Ride Into Freddy! 👾 Enjoy the ride and best of luck! 🎮

Last updated by the developer 18 Mar 2025, 22:57 UTC.

0
playing (measured 15 Aug 2026, 09:02 UTC)
16,354
lifetime visits
50%
liked (2 👍 / 2 👎)
2,049
favourites (125.3 per 1k visits)
25 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 09:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

RAINBOW CARPET (INSTANT WIN)
1,000 R$
GRAPPLE HOOK (EASY WIN)
550 R$
KILL ALL
500 R$
ROCKET LAUNCHER (KILLS)
250 R$
BOMB (KILLS)
200 R$
GRAVITY COIL
100 R$
SPEED COIL
100 R$
BOOMBOX
50 R$
VIP
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome13,768 · 0.00% win
WINNER · progression58 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.