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🐶 RAISE DOGS AND PROVE DAD WRONG

🐶 RAISE DOGS AND PROVE DAD WRONG

A Roblox experience owned by first tycoons studio.

TycoonENdog mantycoonprogression

🐶 RAISE DOGS AND PROVE DAD WRONG is a tycoon experience created on 2023-12-25. It has accumulated 3,154,816 lifetime visits and 8,096 favorites. The game holds an 86% like percentage. Currently, zero players are active. The description mentions proving a father wrong by becoming a Dog man, with codes available in the group.

Description (written by the developer; not a statement by this register)

Your dad doesn't want you to become a Dog man and he thinks you will FAIL. You decide to prove him wrong by becoming a successful Dog man and winning him back 💵 JOIN THE GROUP FOR 50%+ MONEY 📋 JOIN THE GROUP FOR THE LATEST CODES 💾 Progress is saved automatically! 📃Codes: "release" (Join group to see all the codes) Codes: IN THE GROUP SHOUT inspired by joshua tags: robots, electronics, tycoon, futuristic, take over world, prove, mom, wrong, dad, boss, sell, make, villain, mechanic,

Last updated by the developer 28 Apr 2026, 23:10 UTC.

0
playing (measured 10 Aug 2026, 15:15 UTC)
3,154,816
lifetime visits
86%
liked (3,475 👍 / 560 👎)
8,091
favourites (2.6 per 1k visits)
25 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Sell
499 R$
Hire ISHOWSPEED
399 R$
Hire TOP G
399 R$
Hire ADIN ROSS
399 R$
Hire THE ROCK
299 R$
hire ELGATO
299 R$
Quicker Restockers
299 R$
Hire NINJA
299 R$
Faster Workers
199 R$
2X CASH
199 R$
Hire DOG BOSS
149 R$
SPRINT!
13 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

started the factory · welcome1,476,474 · 0.00% win
completed tutorial · welcome1,083,593 · 100.0% win
proved dad wrong · other2,899 · 0.00% win
met owner · social8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8614 August 2026 — 86 % liked3 September 2026 — 86 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 05:3286no change
14 Aug 2026, 05:2386first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.