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Break Stuff Simulator

Break Stuff Simulator

A Roblox experience owned by Bizoomi Games.

SimulatorENclickeridlepets

Break Stuff Simulator is a simulator experience created on 2023-12-25. It has recorded 2,408,901 lifetime visits and 10,535 favorites. The game holds a 97% like percentage. Currently, zero users are playing. The description indicates mechanics involving training, object destruction, and pet acquisition.

Description (written by the developer; not a statement by this register)

⭐️Welcome to Break Stuff Simulator How to Play: 💪 Train to gain strength 💥 Destroy Objects to get coins! 🐶 Open Eggs And Get Pets! 👑 Climb The Leaderboards & Become The Best! 🌟Premium players get +20% Strength and Coins Boost! ✨Do you have lots of lag? Use a Free VIP Server❤️ Join The Group to Report Bugs!🌟 🏷️ Tags: Build, Break, Destroy, Stuff, Simulator, Clicker, Idle

Last updated by the developer 25 Jul 2026, 10:05 UTC.

0
playing (measured 10 Aug 2026, 15:23 UTC)
2,408,901
lifetime visits
97%
liked (24,555 👍 / 698 👎)
10,532
favourites (4.4 per 1k visits)
25 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Luck
659 R$
Super Luck
329 R$
+3 Pet Equip
259 R$
VIP
249 R$
Triple Hatch
199 R$
x2 Power
199 R$
x2 Punch Damage
179 R$
Auto Hatch
159 R$
x2 Coins
149 R$
Faster Click Speed
129 R$
+100 Pet Storage
99 R$
Skip Countdown
79 R$
Basic Luck
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:4997no change
14 Aug 2026, 07:4897first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.