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Sailor Tycoon ⭐🌙

Sailor Tycoon ⭐🌙

A Roblox experience owned by Sirens Games Squad.

TycoonENtycoonsailor moonpvp

Sailor Tycoon ⭐🌙 is a tycoon experience created on 2023-12-26. The game has accumulated 4,935,721 lifetime visits and holds 14,188 favorites. Currently, zero players are active. The title maintains an 85 percent like percentage. It features outfit customization and combat mechanics within the tycoon genre.

Description (written by the developer; not a statement by this register)

⭐ Welcome to the Sailor Tycoon! 🌙 Become your favorite Sailor with 2 different outfits! 🌺 Join the group for free 2,500 starting cash! 💰 https://www.roblox.com/groups/33569483/Sirens-Games-Squad 🔨 Fight with other players with the weapons you obtain in your tycoon! 👍 Remember to like and favorite the game! ✨

Last updated by the developer 3 Apr 2026, 19:35 UTC.

0
playing (measured 10 Aug 2026, 15:31 UTC)
4,935,721
lifetime visits
85%
liked (1,567 👍 / 277 👎)
14,190
favourites (2.9 per 1k visits)
26 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Extra Upgraders
299 R$
2x Cash
269 R$
2x Extra Droppers
199 R$
Rainbow Magic Carpet
99 R$
Dual Gravity Coil
70 R$
Speed Coil
70 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thank you for Playing! 🌙 · welcome2,322,761 · 82.1% win
💖 Valentine's 2024 🌷 · other9,154 · 0.00% win
Met the Owner! ⭐ · social527 · 0.00% win
🎉Happy New Years! ✨ · other51 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 01:3885no change
14 Aug 2026, 01:3885first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.