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Karate Universe

Karate Universe

A Roblox experience owned by Karate Universe.

Fighting & PvPENMartial ArtsCobra Kai IPFighting

Description (written by the developer; not a statement by this register)

Embark on an epic martial arts journey in Karate Island! Train in the art of karate, explore diverse fighting locations, and forge lasting friendships as you climb the ranks to become a true martial arts legend! 👊 Challenge Rivals: Test your skills against other players in intense martial arts battles. 🥋 Become the Strongest: Perfect your techniques and unlock new moves! Train hard and prove yourself worthy of the Black Belt. ⛩️ Join a Dojo: Join forces with players and fight together in tournaments to earn your respect! Are you ready to take on the challenge and become a legend in Karate Universe? Tags: Cobra Kai, Karate, Miyagi Do, All Valley, Karate Kid, Eagle Fang Building, Scripting, Animation, UI: Celuxis

Last updated by the developer 7 Apr 2026, 20:27 UTC.

0
playing (measured 11 Aug 2026, 17:16 UTC)
58,727
lifetime visits
79%
liked (104 👍 / 27 👎)
245
favourites (4.2 per 1k visits)
26 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 17:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Dojo!
2,999 R$
Fast Progress
699 R$
More Yen
399 R$
VIP
399 R$
Silver Bullet
299 R$
Crane Kick
299 R$
Two Legged Kick
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Black Belt · progression18 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.