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[4-ε] Ball Game

[4-ε] Ball Game

A Roblox experience owned by fate's foster.

SimulatorENRNG collectionball themeexploration

[4-ε] Ball Game is a simulator experience created on December 26, 2023. The game has accumulated 1,028,110 lifetime visits and 18,599 favorites. It maintains a 92% like percentage. Currently, zero users are playing. The description highlights a pseudo-RNG mechanic involving spherical objects and unique effects.

Description (written by the developer; not a statement by this register)

[1/18/2025] δ → ε ✻ A non-traditional pseudo-RNG game with a spherical twist (whatever that means). ✻ For some reason balls are randomly spawning around the map. As one of The Fostered, you are to "offer" these balls to The Fosterer, a sentient ball. ✻ The rarer the better. Your objective is naturally to offer the rarest ones you can — rare enough and He may reward you. ◀ 70+ balls to collect, each with unique and sometimes overkill effects! ◀ rather large maps with all kinds of secrets! ◀ interact with characters with custom dialogue! ◀ play Minesweeper! ◁ private servers are free. ◁ join our "syndicate" below to listen for updates ◁ heavily inspired by balls.rng & REx: Reincarnated ⚠ this game isn't suitable to those with photosensitive epilepsy

Last updated by the developer 23 Jun 2026, 03:32 UTC.

0
playing (measured 10 Aug 2026, 21:48 UTC)
1,028,110
lifetime visits
92%
liked (4,321 👍 / 392 👎)
18,659
favourites (18.1 per 1k visits)
26 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:485first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

you visited! · welcome222,023 · 42.9% win
Basic Ball176,586 · 42.9% win
Marble · other153,984 · 35.7% win
Outlined Ball · collection149,478 · 35.7% win
Flickering Ball · other131,964 · 35.7% win
Beach Ball · collection131,741 · 28.6% win
Cube · other128,628 · 35.7% win
Circle · other113,771 · 28.6% win
Bouncy Ball · other106,532 · 21.4% win
Bomb Ball · other102,759 · 35.7% win
Winged Ball · other101,080 · 35.7% win
Hook Ball · collection99,007 · 21.4% win
Neodymium Ball · collection98,989 · 28.6% win
Basketball · other88,792 · 21.4% win
Microball · other86,632 · 28.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked3 September 2026 — 92 % liked13 September 2026 — 92 % liked23 September 2026 — 92 % liked13 October 2026 — 92 % liked23 October 2026 — 92 % liked2 November 2026 — 92 % liked14 August 20262 November 2026
8 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 18:2192no change
23 Oct 2026, 18:1992no change
13 Oct 2026, 18:1892no change
23 Sept 2026, 18:0892no change
13 Sept 2026, 17:3392no change
3 Sept 2026, 17:3192no change
24 Aug 2026, 15:2192no change
14 Aug 2026, 15:2092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.