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Yard Work Simulator

Yard Work Simulator

A Roblox experience owned by Gone Gaming Studio.

SimulatorENsimulationhumorcasual

Yard Work Simulator is a Roblox experience in the simulator genre, created on January 24, 2018. The game has accumulated 7,883,791 lifetime visits and 105,305 favorites. It holds a 75% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Cut grass and earn cash! Use flamethrowers, spray cans and flaming wizard staffs to cut the grass! Re-Release! --New modern UI --Completely rewritten --New areas to explore --Much more! Programming - MrAsync Building - YT_IntelPlayz

Last updated by the developer 20 Oct 2019, 04:27 UTC.

0
playing (measured 10 Aug 2026, 16:07 UTC)
7,883,791
lifetime visits
75%
liked (35,799 👍 / 11,813 👎)
105,288
favourites (13.4 per 1k visits)
24 January 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Pets Equipped
14,999 R$
Value 5x
2,500 R$
+5 Pets Equipped
999 R$
Penguin Pack
800 R$
Pet Unicorn
750 R$
+500 Pet Storage
749 R$
Multi Egg Opener
749 R$
Double value
500 R$
Infinite Bag
400 R$
Flamethrower 🔥
275 R$
Starter pack
250 R$
+100 Pet Storage
249 R$
Quick sell
150 R$
+30 Pet Storage
79 R$
Double Speed
65 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Returned · other392,014 · 0.00% win
Tutourial · welcome280,774 · 0.00% win
2 Rebirths · progression230,161 · 0.00% win
Redeemer · other130,340 · 0.00% win
Go Bananas · other96,871 · 0.00% win
5 rebirths · progression64,074 · 0.00% win
10 Rebirths · progression19,311 · 0.00% win
Admin's luck · other10,449 · 0.00% win
20 rebirths · progression7,406 · 0.00% win
Meet a Developer · social5,747 · 0.00% win
High in the sky · other5,016 · 0.00% win
30 Rebirths · progression4,437 · 0.00% win
Dedication · other3,423 · 0.00% win
50 Rebirths · progression2,317 · 0.00% win
75 Rebirths · progression1,439 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7513 August 2026 — 75 % liked2 September 2026 — 75 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:0275no change
13 Aug 2026, 22:0075first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.