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FLICK [read desc!]

FLICK [read desc!]

A Roblox experience owned by Dispersion Studio.

ShooterENFPSParty GameHide and Seek

Description (written by the developer; not a statement by this register)

💣Welcome to Flick🔫 THE GAME IS NOT BEING UPDATED ANYMORE due to roblox updates the team has disbanded hope you like the finished product! - Disclaimer the game has a long way to go, nothing is final and we are constantly working on new stuff!💯💯 - if you want to support us, make sure to like the game and join the group! - Flick is a casual FPS party game, up to 12 players spawn in a map, one player randomly gets a gun. - The player has 20 seconds to shoot someone else, passing the gun on to them. Everyone else is tasked with hiding and running. If your timer reaches 0, you lose. The last player alive wins! -Buy cool Skins for your Gun or Kill Effects from the shop in the lobby! Level up and gain gems! Controls: [F] - Dash/Punch(as hunter) [1], [2], [3], [4] - Use Emote/Use Stickers

Last updated by the developer 6 Jul 2026, 18:35 UTC.

0
playing (measured 13 Aug 2026, 04:20 UTC)
2,701
lifetime visits
86%
liked (68 👍 / 11 👎)
79
favourites (29.2 per 1k visits)
26 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 04:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Supporter Edition
99 R$
Emote Pack #1
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Flick! · welcome1,095 · 0.00% win
Supporter! · other16 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.