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Breakthrough [Pre-Alpha] {Stratum 1}

Breakthrough [Pre-Alpha] {Stratum 1}

A Roblox experience owned by Wakupera.

Description (written by the developer; not a statement by this register)

🔵THIS GAME IS NOT A HORROR GAME🔵 Are you ready to live even deeper? You're inside of your own head. How do you know what to accept, and what to turn away from? Everybody has something that they deem is right. But are you sure that's the absolute "right"? It's quite comfortable right now. Maybe that makes it a better time to reflect. Everything feels still. Everything is standard. Everything except inside my head. My head feels motion, and a destination. Why isn't this comfort met with the destination? The stillness isn't explaining this motion. This doesn't feel like the destination is inside this comfort. How do you know when you met the destination? Roblox Plus benefits include a temporary high five. Added benefits e.g. Faster Button Speed to come.

Last updated by the developer 18 Sept 2026, 02:43 UTC.

0
playing (measured 18 Sept 2026, 08:00 UTC)
434
lifetime visits
100%
liked (3 👍 / 0 👎)
3
favourites (6.9 per 1k visits)
27 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Sept 2026, 08:000first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Alpha Tester · other163 · 0.00% win
Day 1ers · welcome6 · 0.00% win
Multi Greenery · social2 · 0.00% win
Meet a developer · social0 · 0.00% win
Meet the owner · social0 · 0.00% win
Greenery · other0 · 0.00% win
Speed...ery · progression0 · 0.00% win
Interrogator · other0 · 0.00% win
Join group · social0 · 0.00% win
Multiplayer Lobby Bagde · social0 · 0.00% win
Rejoiner · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.