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(UPDATE! 1) Sucks To Suck (BETA)

(UPDATE! 1) Sucks To Suck (BETA)

A Roblox experience owned by BurgerGames.

ObbyENobstacle coursedecision makingbeta

Description (written by the developer; not a statement by this register)

this is no normal obby with like 10trillion stages its a short that will fouce you to make decisions all profits will go back into making the game better for you guys (:

Last updated by the developer 15 Jan 2025, 08:13 UTC.

0
playing (measured 13 Aug 2026, 15:19 UTC)
438
lifetime visits
88%
liked (14 👍 / 2 👎)
6
favourites (13.7 per 1k visits)
27 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 15:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gun
30 R$
Boom box
30 R$
Exploding Throwable faz-bear
15 R$
Landmine
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Be a top g · welcome139 · 0.00% win
1 death · other117 · 0.00% win
10 deaths · progression38 · 0.00% win
Easy Win · progression37 · 0.00% win
Meet the owners! · social20 · 0.00% win
Backrooms · secret16 · 0.00% win
Path 1 · progression8 · 0.00% win
ayyyyyyyyyy · other8 · 0.00% win
100th death · progression7 · 0.00% win
Encounter Freddy Fazebear! · secret5 · 0.00% win
YOU BEAT PATH 2!!!!!!!!!!!! · progression5 · 0.00% win
Encounter Special Freddy Fazebear · secret3 · 0.00% win
10k deaths · progression2 · 0.00% win
1k deaths · progression2 · 0.00% win
Celebration · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.