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DON'T GET GRABBED ๐Ÿ–

DON'T GET GRABBED ๐Ÿ–

A Roblox experience owned by Bacon in box studios.

HorrorENhorrorchasememe

DON'T GET GRABBED ๐Ÿ– is a horror experience created on 2023-12-27. It has accumulated 2,256,873 lifetime visits and 314,099 favorites. The game holds a 66% like percentage. Currently, zero users are playing. The description notes inspiration from Don't Get Sniffed and mentions a free Gravity Coil for group members.

Description (written by the developer; not a statement by this register)

A game where a giant hand tries to grab you and your friends. JOIN THE GROUP FOR A FREE GRAVITY COIL! LIKE THE GAME IF YOU WANT CHAPTER 2 ๐Ÿ‘ INSPIRED BY DON'T GET SNIFFED ๐Ÿ‘ƒ Report any bugs here: https://www.roblox.com/communities/32930343/Bacon-in-box-studios Tags: DON'T GET SNIFFED, Escape, Maze, Horror, Funny,Meme, Obby

Last updated by the developer 16 Jun 2026, 00:43 UTC.

0
playing (measured 10 Aug 2026, 23:51 UTC)
2,256,873
lifetime visits
66%
liked (1,012 ๐Ÿ‘ / 528 ๐Ÿ‘Ž)
314,097
favourites (139.2 per 1k visits)
27 December 2023
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

JETPACK!
399 R$
PUNCH TOOL
239 R$
LOCKPICK
199 R$
X2 Speed
149 R$
Tracker Tool
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Almost there! ยท progression129,167 ยท 32.0% win
ESCAPE THE HAND ยท progression129,029 ยท 32.0% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

6614 August 2026 โ€” 66 % liked24 August 2026 โ€” 66 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 65โ€“67 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:2366no change
14 Aug 2026, 08:2266first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.