Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Machine God [PUBLIC TESTING]

Machine God [PUBLIC TESTING]

A Roblox experience owned by Divine Machinery.

HorrorENhorrorsurvivalmilitary

Description (written by the developer; not a statement by this register)

[THIS GAME IS IN BETA, EXPECT THINGS TO CHANGE AND BUGS TO OCCUR] Try to survive the randomly generated abandoned military storage! Controls: C -crouch Shift -sprint F -Flashlight V -toggle perspective H -nightvision (if bought) Q/R -zoom in/out tags: Horror, scary, military, dark

Last updated by the developer 1 Oct 2025, 16:34 UTC.

0
playing (measured 26 Aug 2026, 20:15 UTC)
325
lifetime visits
100%
liked (3 👍 / 0 👎)
7
favourites (21.5 per 1k visits)
27 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 20:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Nightvision
399 R$
Perk Addict
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

What was that? · secret11 · 0.00% win
AHHHH!!! · other8 · 0.00% win
CLONK · other7 · 0.00% win
Womp Womp · other5 · 0.00% win
Chomp · progression3 · 0.00% win
*Gulp* · other1 · 0.00% win
Get eaten :( · other0 · 0.00% win
Clack Clack · collection0 · 0.00% win
Developer Drive · secret0 · 0.00% win
Speed Drive · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.