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Warehouse Massacre [Horror]

Warehouse Massacre [Horror]

A Roblox experience owned by Unreal Horror.

HorrorENhorrormultiplayerjournalist

Warehouse Massacre [Horror] is a horror experience created on 2023-12-27. It has recorded 1,759,167 lifetime visits and 78,610 favorites. The title holds a 65% like percentage. Currently, zero users are playing. The game features multiplayer horror gameplay with two completed chapters and a third chapter listed as coming soon.

Description (written by the developer; not a statement by this register)

📍Update at 10000 Likes 📝 You're a journalist, and your manager has sent you to this undisclosed location to report on eerie and mysterious anomalies. However, he mentioned that it won't be an easy job... 👹 Chapter: 1 [The Warehouse] 👹 Chapter: 2 [Keep running] ⚙ Chapter:3 [Coming soon...] 👍🏼 Like + Favourite for updates & more. 📍 Scariest multiplayer horror game on roblox! Dare you play it... ❗ Feel free to support our dev team by donating in the game or just play it. Have fun! Tags: Horror, Scary, Multiplayer

Last updated by the developer 26 Apr 2026, 19:16 UTC.

0
playing (measured 10 Aug 2026, 15:06 UTC)
1,759,167
lifetime visits
65%
liked (8,970 👍 / 4,763 👎)
78,550
favourites (44.7 per 1k visits)
27 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Camcorder
120 R$
VIP
99 R$
Chapter: 2 [Keep Running] (rejoin after bought)
50 R$
Speed (200% Faster)
49 R$
Scripters Plushie
45 R$
Animator's Plushie
45 R$
Manager's Plushie
45 R$
BoomBox [50% Off]
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome754,352 · 100.0% win
Chapter: 1 · progression559,883 · 100.0% win
Chapter: 2 · progression89,696 · 0.00% win
Chapter: 1 [COMPLETED] · progression46,057 · 0.00% win
Chapter: 2 [COMPLETED] · progression7,660 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6514 August 2026 — 65 % liked24 August 2026 — 65 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 10:4865no change
14 Aug 2026, 10:4765first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.