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[CANCELED] silly brawl

[CANCELED] silly brawl

A Roblox experience owned by silly studio ..

Fighting & PvPENfightingrandomizeritem asylum inspired

Description (written by the developer; not a statement by this register)

welcome to silly brawl, a randomizer fighting game heavily inspired by item asylum. how the game works: you and other people will vote on a map with its gamemode (designated by [MAPNAME].[GAMEMODE]), in ffa, (free for all, which is the main gamemode) you will get 3 items, a melee, a ranged, and a miscellaneous. a huge scripting experience for me (som), and please note that updates may take a variety of time to publish so please be patient ---credits--- someting_gaming (som) - scripter, modeler, map builder (sometimes) MrNoobYT47 (good_noodle) - map builder, music artist ---noteable contributors--- UN54703030 (seashanties) - made alot of maps and lobbies ScooterTheDumb (scooter) - manager and creator of the silly brawl wiki FlabTX (flab) - made alot of maps, lobbies, and emotes if you have any assets used in the game and want them removed, please let us know via group wall or messaging one of us. THIS GAME HAS BEEN CANCELLED, more information in our community server.

Last updated by the developer 7 Aug 2026, 21:09 UTC.

0
playing (measured 11 Aug 2026, 13:35 UTC)
89,365
lifetime visits
78%
liked (337 👍 / 94 👎)
1,402
favourites (15.7 per 1k visits)
27 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:351first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

enjoy the chaos · other24,400 · 0.00% win
first degree murder · other7,624 · 0.00% win
meet the devs · other1,197 · 0.00% win
server target · other507 · 0.00% win
next flavor please · other338 · 0.00% win
natural 20 · other208 · 0.00% win
femurless · other131 · 0.00% win
dinner is served · other73 · 0.00% win
Rise, my servants. Rise and serve me. · other61 · 0.00% win
crown hogger · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7815 August 2026 — 78 % liked4 September 2026 — 78 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 13:4778no change
15 Aug 2026, 12:0578first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.