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Race Car Simulator

Race Car Simulator

A Roblox experience owned by Vehicle Race.

RacingENvehicle racingboss battlespet collection

Race Car Simulator is a racing experience created on 2023-12-27. It has recorded 2,404,837 lifetime visits and 4,505 favorites. The title maintains a 97 percent like percentage. Currently, zero users are playing. The game falls under the racing genre within the Roblox platform index.

Description (written by the developer; not a statement by this register)

🔥 USE THE CODE "Release" AND LIKE THE GAME FOR A FREE IN-GAME BOOST! 👍 NEW CODE RELEASES ONCE THE GAME GETS 5,000 LIKES Welcome To Race Car Simulator 🚨 UPDATE EVERY SATURDAY 💪 Train to get Stronger! 🏁 Race against bosses for WINS! 🚗 Buy CARS! 🐶Collect Pets & Reach new worlds! PREMIUM PLAYERS GET x1.5 WINS! Lagging? USE A FREE VIP SERVER! ❤️ 🎁 Join "Vehicle Race" and LIKE the game to unlock the daily chest & benefits! https://www.roblox.com/groups/33591888

Last updated by the developer 3 Jul 2024, 22:25 UTC.

0
playing (measured 10 Aug 2026, 16:06 UTC)
2,404,837
lifetime visits
97%
liked (5,858 👍 / 212 👎)
4,503
favourites (1.9 per 1k visits)
27 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Supercar - Fast Lane
357,143 R$
New Vehicle
214,300 R$
+8 Pet Equips
999 R$
Hover Car
749 R$
Super Lucky
300 R$
+3 Pet Equips
258 R$
Double Rebirth
249 R$
Triple Hatch
189 R$
Lucky
189 R$
Auto Rebirth
99 R$
Auto Hatch
99 R$
Auto Click
99 R$
+50 Pet Storage
78 R$
Car Boost
62 R$
Car Paint
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,609,191 · 0.00% win
World 1 · progression1,608,604 · 0.00% win
World 2 · progression389,800 · 0.00% win
World 3 · progression142,856 · 0.00% win
Invite Friends! · social105,184 · 0.00% win
World 4 · progression52,907 · 0.00% win
World 5 · progression15,284 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9714 August 2026 — 97 % liked3 September 2026 — 97 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:5197no change
14 Aug 2026, 07:4997first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.