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Dreamy Kawaii Obby 🧸

Dreamy Kawaii Obby 🧸

A Roblox experience owned by oMega Studios | Play Pals Studios.

ObbyENkawaiiplatformerstage-based

Dreamy Kawaii Obby 🧸 is an obby experience created on 2023-12-27. It has recorded 45,689,232 lifetime visits and 18,438 favorites. Currently, 63 users are playing. The experience holds a 68% like percentage. The description notes 90 stages and an update on 1/2/25 adding 30 new stages and decorations.

Description (written by the developer; not a statement by this register)

Dreamy Kawaii Themed Obby! ⭐Update 1/2/25 -30 New Stages! -New Kawaii Decorations Stage Count: 90

Last updated by the developer 6 May 2026, 19:52 UTC.

63
playing (measured 10 Aug 2026, 16:18 UTC)
45,689,232
lifetime visits
69%
liked (1,558 👍 / 714 👎)
18,979
favourites (0.4 per 1k visits)
27 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:1855first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
425 R$
Speed Coil
100 R$
Gravity Coil
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Kawaii Obby! · welcome29,967,611 · 100.0% win
Stage 10 · progression21,118,199 · 100.0% win
Stage 20 · progression17,326,831 · 100.0% win
Stage 30 · progression13,635,346 · 100.0% win
Stage 40 · progression10,642,274 · 92.6% win
Stage 50 · progression9,212,957 · 80.6% win
Kawaii Obby Champion · progression4,822,684 · 26.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

686968.523 August 2026 — 68 % liked2 September 2026 — 69 % liked12 September 2026 — 68 % liked22 September 2026 — 68 % liked2 October 2026 — 69 % liked12 October 2026 — 69 % liked22 October 2026 — 69 % liked23 August 202622 October 2026
7 measurements spanning 60 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 14:4969no change
12 Oct 2026, 14:4769no change
2 Oct 2026, 14:4669+1
22 Sept 2026, 14:4568no change
12 Sept 2026, 14:3768-1
2 Sept 2026, 14:3469+1
23 Aug 2026, 14:3068first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.