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Proximity! [In-Dev]

Proximity! [In-Dev]

A Roblox experience owned by Developer X Studios.

ObbyENhorrorpuzzlenarrative

Description (written by the developer; not a statement by this register)

Game is in Testing and only whitelisted members can join. Game is in BETA This is different from your average obby like the ones you find on your for you page. This obby known as "Proximity!" shares aspects from other games you might have played before such as Mimic, Carry Me, and Gravity. The main goal of the obby is to find your father who has been captured by the "Gamemaker". The only way to save him is through intense parkour, mazes, puzzles, and dark corridors to free him. Coming soon: - Nuclear Bunker - Portal Access Controls: - C to crouch for PC - Crouch button for mobile Current maximum altitude: 89 M Inspired by: Carry Me!, Gravity, The Mimic, Escape Room, The Backrooms, Etc. Developer credits: @v_K3v [Building | Scripting], @Gameholderfortay [Modeling] and @Coolman96_X [Building | Scripting] and Pexuals [Building]

Last updated by the developer 10 Jun 2026, 06:58 UTC.

0
playing (measured 11 Aug 2026, 23:05 UTC)
1,632
lifetime visits
79%
liked (19 👍 / 5 👎)
18
favourites (11.0 per 1k visits)
28 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 23:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Troll tool
450 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined for the first time · welcome17 · 0.00% win
You ded lol · secret7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.