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JJT Money Empire

JJT Money Empire

A Roblox experience owned by WokeZone.

TycoonENincrementaltycoonjoke towers

JJT Money Empire is a tycoon experience created on 2023-12-28. It features incremental gameplay based on the JToH Joke Towers Difficulty Chart. The game has accumulated 1,130,855 lifetime visits and 6,532 favorites. Currently, 0 users are playing. The experience holds a 79% like percentage. It is categorized under the tycoon genre and is in beta development.

Description (written by the developer; not a statement by this register)

JJT Money Empire is an incremental-style tycoon building game designed off the JToH Joke Towers Difficulty Chart. Containing various MMO, RPG and Clicker aspects, how will you rise to the top of this capitalistic world? Current max difficulty: Do Nothing Inspired by Miner's Haven, The JJT Upgrade Tree, Not JJT Upgrade Tree and more. Note that the game is in heavy development, missing many claimed features. There will be bugs and glitches. (BETA v0.6) Made with love by @migeru_tan. <3 Credits to raika for music and many more contributors for your amazing items!

Last updated by the developer 24 Jun 2026, 23:08 UTC.

0
playing (measured 11 Aug 2026, 05:20 UTC)
1,130,855
lifetime visits
79%
liked (1,820 👍 / 496 👎)
6,530
favourites (5.8 per 1k visits)
28 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

10 More Empires
120 R$
literally nothing
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester · other244,274 · 52.2% win
Perform a Skillification · other3,031 · 0.00% win
congratulations · other19 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7914 August 2026 — 79 % liked24 August 2026 — 79 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 14:3379no change
14 Aug 2026, 14:3279first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.