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FORTLINE🎯

FORTLINE🎯

A Roblox experience owned by FORTLINE Productions.

ShooterENbattle royaleshooterbuilding mechanics

FORTLINE🎯 is a shooter experience created on 2023-12-28. It has recorded 9,243,012 lifetime visits, 4,138 favorites, and a 79% like percentage. Currently, zero users are playing. The description highlights weapon elimination, building mechanics, and gamepasses for power-ups.

Description (written by the developer; not a statement by this register)

👍 LIKE the game and Join our GROUP For a FREE SHOTGUN!👍 👋 Welcome to FORTLINE🎯! 📜 How to Play: 🔥 Eliminate opponents with weapons! ⛏️ Craft Buildings to Defend Yourself! 💸 Buy Gamepasses for Powerful Weapons and Power-Ups! 😄 Have Fun! 📱 If your weapons are missing check your inventory! 💸 Roblox Premium Members get 20% More Health and a FREE Landmine Tool! 🌟 Free Private Servers! 🎮 Full Console Support!

Last updated by the developer 22 Feb 2025, 20:03 UTC.

0
playing (measured 10 Aug 2026, 14:37 UTC)
9,243,012
lifetime visits
79%
liked (2,230 👍 / 600 👎)
4,138
favourites (0.4 per 1k visits)
28 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

⭐ADMIN!
499 R$
🔥MAGIC CARPET!
289 R$
🔥ROCKET LAUNCHER!
99 R$
🔥GRENADE LAUNCHER!
89 R$
🔥DOUBLE HEALTH!
89 R$
🔥RAIL GUN!
69 R$
🔥GRAPPLE HOOK!
49 R$
🔥DOUBLE JUMP!
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played FORTLINE!🎯 · welcome5,524,228 · 0.00% win
30 Minutes Played! · other370,643 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.