The World's Hardest Obby
A Roblox experience owned by Obby Mania Productions.
ObbyENparkourdifficulty progressiongem economy
The World's Hardest Obby is an obby experience created on 2023-12-29. It has recorded 1,466,507 lifetime visits and 137,502 favorites. The title holds an 83% like percentage. Currently, zero users are playing the experience.
Description (written by the developer; not a statement by this register)
Welcome to the hardest Obby in the whole wide world! That's right, very few Robloxians will ever conquer this insanely hard obstacle course. It will require an unfathomable level of parkour skills to surmount. It may seem very easy in the beginning, but don't be fooled! It gradually increases in difficulty until it becomes a nearly impossible Obby. Only pros can beat this game. 🔓Join our group to unlock free skips benefits!🔓 ✨175 fun stages, ranging from extremely easy to extremely hard!✨ 💎Earn gems to unlock loads of cool accessories!💎 🏁Compete in exciting races to earn gems!🏁 ✅Every stage is possible, and your progress will always save!✅ 👍LIKE!👍and ⭐STAR!⭐the game to support the devs in making new content! 🌠MUCH MUCH MORE soon...🌠 Tags: Obby, Parkour, Platformer, Obstacle Course, Tower, Easy, Hard, Impossible, Difficulty Chart, DCO, Lava, Difficulty Chart Obby, Clocks, Race
Last updated by the developer 31 Jul 2024, 03:59 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:45 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 14:45 | 83 | no change |
| 14 Aug 2026, 12:23 | 83 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.