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Orange.EXE

Orange.EXE

A Roblox experience owned by White Light Studioz.

HorrorENannoying orangehorrorcreepypasta

Description (written by the developer; not a statement by this register)

"One day, I got a computer file out of no were, and inside was a "DO NOT OPEN" folder, in my curosity i open it an saw a exe of... annoying orange??!?!, i dot know what to do but i actived the exe, it gave me promp saying "Hey apple" as me backgroumd turns into at a episode of annoying orange, when press the "What" button from promp, my screen #### black and suddenly a large orang ball came out of my screen with annoying orange face on it, i screened so terrible i fell off my gaming chair and back away as the orange imerges from my pc, ### it go out it repeat the word "Hey Apple" and i scream and ran out of my hous as it continu chase me, i fell and ran out of breat i look around to see no orange ball, thinking i have the escape, i turn around to see the orange as it grab me, i try to escape but cant as i was drag inside of my pc and never to be seen again. police investigate but couldn't find were i was cause i be missing but all they know is that there is an annoying orange backgroun

Last updated by the developer 24 Feb 2024, 17:35 UTC.

0
playing (measured 15 Aug 2026, 01:03 UTC)
316
lifetime visits
67%
liked (2 👍 / 1 👎)
1
favourites (3.2 per 1k visits)
29 December 2023
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 01:030first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Hey Apple · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.