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Happy Oofday Ⅱ

Happy Oofday Ⅱ

A Roblox experience owned by Oof Games 2.

HorrorENhorroroof memesequel

Happy Oofday Ⅱ is a horror experience created on 2018-01-26. The game has accumulated 1,962,695 lifetime visits and 16,184 favorites. It currently has 1 player online. The title holds an 81% like percentage. It is categorized under the horror genre.

Description (written by the developer; not a statement by this register)

This is part 2 of Happy Oofday the oof horror game. Beware the killer oof REBORN! Yup he's back again... Developed by OofGamesLord

Last updated by the developer 25 Jan 2023, 22:50 UTC.

1
playing (measured 10 Aug 2026, 14:36 UTC)
1,962,695
lifetime visits
81%
liked (3,061 👍 / 717 👎)
16,198
favourites (8.3 per 1k visits)
26 January 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
4 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Good Ending Again · progression63,758 · 27.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8114 August 2026 — 81 % liked24 August 2026 — 81 % liked3 September 2026 — 81 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:2281no change
24 Aug 2026, 09:3881no change
14 Aug 2026, 09:3781first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

happy-oofday.fandom.com2 active editors · 703 edits
33 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.