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Bloodbath Incorporated {W.I.P}

Bloodbath Incorporated {W.I.P}

A Roblox experience owned by Bloodbath inc..

Description (written by the developer; not a statement by this register)

Bloodbath inc. is a hangout experience with a heavy focus on exploration and mixing old & new roblox. There are some free models to keep the vibe, but alot of it has also been made soley by me. at the time of writing, this is a one person project. updates will be slow ----------------------------------------------------------------- The studio has reopened after almost half a decade! now situated in the quaint little town of lakewood, VT. where everything is (mostly) peaceful! P.S. This place is HEAVY work in progress. Things are subject to change. while this place DOES feature a small amount of free models, there will never, EVER be any usage of AI. everything is made with love and care by hand.

Last updated by the developer 30 Jun 2026, 22:34 UTC.

0
playing (measured 16 Sept 2026, 22:38 UTC)
298
lifetime visits
0
favourites
29 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Sept 2026, 22:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Big dono
100 R$
A decent donation
50 R$
a slightly bigger donation
15 R$
Smallest donation imaginable
7 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

{[unobtainable]} Legacy Act I: Awakening · other82 · 0.00% win
Suffocating darkness · other49 · 0.00% win
{[unobtainable]} Legacy Act II: The Eternal Storm · other34 · 0.00% win
Old Poster · collection4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.