strict karen ✏️
A Roblox experience owned by weird strict karen.
HorrorENhorrorstory-drivenbeta
strict karen ✏️ is a horror experience created on 2023-12-29. It has accumulated 6,406,347 lifetime visits and 30,659 favorites. The title holds a 71% like percentage. Currently, zero users are playing. The game supports PC and Mobile platforms and is in beta status.
Description (written by the developer; not a statement by this register)
👿 You and Karen venture off to the grocery store only to discover something shocking, she goes missing and as it turns dark you stumble across a loud noise and right before you investigate you think to yourself "Nothing bad is gonna happen right?" 🥓 🪱 Game is currently released into BETA expect bugs, if bugs are found report it in our communications server below or on the group wall under the group. 💬 Controls: L-Shift/Left Trigger/Button L2 to Sprint C/Button Y/Button Triangle to Crouch F/Button X/Button Square for Flashlight E to Interact 🎮 Game is currently being supported on PC, Mobile, and Console! if you encounter any bugs please go to our Communications server or Group wall 📝 Heavily Inspired by weird strict dad, resident massacre, horror games and story games on the platform Premium players receive +20% Cash Group Members receive +15% Cash ✏️Like the game for more UPDATES
Last updated by the developer 27 Oct 2024, 15:53 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 20:51 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 23:34 | 71 | no change |
| 13 Aug 2026, 23:32 | 71 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.