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Christmas  Punch Simulator

Christmas Punch Simulator

A Roblox experience owned by Bromax Studio.

SimulatorENsimulatorchristmaspet_hatching

Description (written by the developer; not a statement by this register)

👍75 Likes = New Code! 👍 Use code "release" for Free Power in-game! 💖 Use code "50likes" for Free PowerPotion in-game! 💖 Use code "100favorites" for Free PowerPotion in-game! 💖 Use code "candy" for Free WinsPotion in-game! 💖 Use code "5kvisits" for Free PowerPotion in-game! 💖 Welcome to Christmas Punch Simulator! 🥊 Train and get Power! 💥 Destroy walls with your head! 🐾 Hatch Eggs to unlock new Pets! 🌎 Unlock and discover new worlds! 👑 Climb the leaderboards & become the best! ✨ Enjoying the game? Leave a thumbs up! 💎 Don't forget to favorite! 🔔 Follow the game to be the first notified when updates drop! 📅 Update every week! A game by Bromax Studio!

Last updated by the developer 22 Dec 2024, 20:01 UTC.

0
playing (measured 11 Aug 2026, 18:15 UTC)
6,776
lifetime visits
86%
liked (63 👍 / 10 👎)
120
favourites (17.7 per 1k visits)
29 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 18:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Huge Lucky
799 R$
Vip
349 R$
Super Lucky
329 R$
+400 Pet Storage
299 R$
Double Rebirths
279 R$
Double Power
279 R$
Double Hearts
249 R$
+5 Pets Equipped
229 R$
FasterTraining
229 R$
Double Wins
229 R$
+3 Pets Equipped
179 R$
Lucky
149 R$
+200 Pet Storage
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

👋 You played! · welcome2,717 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.