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Sword Ball Simulator

Sword Ball Simulator

A Roblox experience owned by Sim_Games.

SimulatorENsimulatorcombatprogression

Description (written by the developer; not a statement by this register)

Welcome to Sword Ball Simulator ! ✨ UPDATE COMING SOON 🏋️ Train For Strength And Reflexes! ⚔️ Fight Against Others To Win 🏆 Collect Swords, Wins & More! 👍Like For Updates! 🎉Join The GROUP For Codes & Rewards! 💫Premium Boost: x2 Stats

Last updated by the developer 21 Feb 2026, 16:50 UTC.

0
playing (measured 11 Aug 2026, 02:47 UTC)
239,310
lifetime visits
88%
liked (752 👍 / 106 👎)
837
favourites (3.5 per 1k visits)
29 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
Ultra Luck
398 R$
Double Wins
298 R$
Double Reflexes
248 R$
Double Strength
248 R$
More Luck
98 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome144,957 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8815 August 2026 — 88 % liked24 October 2026 — 88 % liked15 August 202624 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 07:2288no change
15 Aug 2026, 02:5388first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.