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Denis' Hard Difificulty chart obby 3

Denis' Hard Difificulty chart obby 3

A Roblox experience owned by Ve Revolution.

ObbyENhard difficulty255 stagesparkour

Description (written by the developer; not a statement by this register)

Denis' Hard Difificulty chart obby 3 Join this journey through 255 stages of pure challenge!⭐Get Ready for an obstacle course like no other, where each stage is a symphony of creativity and difficulty. 🔄 Press 'R' to Reset🔥 🏆Total Stages: 255 - Can You Conquer Them All?🔨 This is not just an obby it's a true test of your skills, from daring jumps to intricate mazes, every stage is a new challenge waiting to be conquered. 👍 Leave a Like if You Enjoyed the Game! Can you beat all 255 stages? Find out now! ✨ Tags: hard obby easy parkour fun difficulty stages but difficult difficulty chart obstacle course unbeatable mega rainbow harder nearly impossible hardest platformer

Last updated by the developer 26 Jul 2025, 16:12 UTC.

0
playing (measured 10 Aug 2026, 19:18 UTC)
53,540
lifetime visits
68%
liked (71 👍 / 34 👎)
1,479
favourites (27.6 per 1k visits)
29 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
399 R$
Slap Hand
299 R$
Gravity Coil!
149 R$
Speed Coil!
99 R$
Rainbow Trail
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome32,238 · 0.00% win
You Met The Owner! · social3,262 · 0.00% win
You Beat The Game! · progression160 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.