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[UNLOCKED!] X Parkour

[UNLOCKED!] X Parkour

A Roblox experience owned by X Parkour.

AdventureENspeedrunobstacle coursedevelopment

Description (written by the developer; not a statement by this register)

the game is unlocked and is open for the public for a little bit 👋 Hello Wanderers, the game is still in development, and we are working on some very cool updates, so stay tuned! 🎮 ⏰ Are you ready to speedrun through each level and beat the clock? Every level has cool tricks and surprises that make it extra challenging! 😎 👍 Don’t forget to give us a thumbs up and favorite the game for more amazing updates! 🌟 🤔 What’s X-Parkour? X-Parkour is a Parkour game inspired by Speed Run 4! 🏃💨

Last updated by the developer 5 May 2026, 00:19 UTC.

0
playing (measured 17 Aug 2026, 10:33 UTC)
429
lifetime visits
89%
liked (8 👍 / 1 👎)
4
favourites (9.3 per 1k visits)
30 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 10:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

moolah
39,286 R$
upfront
25,000 R$
payment
23,810 R$
Donation
21,429 R$
e
16,250 R$
Donation
15,000 R$
nice
11,905 R$
VIP
9,999 R$
KING PACK
9,999 R$
2X Coins
9,999 R$
Don
7,144 R$
payment
6,000 R$
Syrith
6,000 R$
donation
2,858 R$
eeeee
2,858 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Veteran (V1.0.0) · progression0 · 0.00% win
Grandmaster (V1.0.0) · progression0 · 0.00% win
Master (V1.0.0) · progression0 · 0.00% win
Speed Runner (V1.0.0) · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.