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Paint a Friend Simulator

Paint a Friend Simulator

A Roblox experience owned by Artist Simulator.

SimulatorENpaintingsimulatorpets

Paint a Friend Simulator is a simulator experience created on December 30, 2023. The game has accumulated 6,847,194 lifetime visits and 7,739 favorites. It currently has zero active players and maintains an 82% like percentage. The description highlights painting mechanics, friend interactions, and pet collection features.

Description (written by the developer; not a statement by this register)

😀 Welcome to Paint a Friend Simulator - A Relaxing Painting Simulator Game 🎨 Train Your Paint On A Canvas 🙆‍♂️ Paint Your Friend For Wins 🐨 Collect Pets & Unlock New Worlds! Join The Group For A Reward!

Last updated by the developer 7 May 2026, 16:59 UTC.

0
playing (measured 10 Aug 2026, 16:36 UTC)
6,847,194
lifetime visits
82%
liked (7,509 👍 / 1,598 👎)
7,735
favourites (1.1 per 1k visits)
30 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Void Paint
1,499 R$
Rainbow Paint
799 R$
+5 Pet Equips
499 R$
x2 Wins
339 R$
Triple Hatch
279 R$
OP Lucky
249 R$
+3 Pet Equips
229 R$
Super Lucky
199 R$
VIP
189 R$
x2 Paint
179 R$
+150 Storage
149 R$
+50 Storage
79 R$
Lucky
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

World 2 · progression253,764 · 0.00% win
World 3 · progression86,810 · 0.00% win
World 4 · progression57,945 · 0.00% win
World 5 · progression620 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8213 August 2026 — 82 % liked23 August 2026 — 82 % liked2 September 2026 — 82 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:0582no change
23 Aug 2026, 23:0482no change
13 Aug 2026, 23:0382first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.