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UFO Simulator

UFO Simulator

A Roblox experience owned by Galactic Federation of Llght.

SimulatorENsimulationsci-fisandbox

Description (written by the developer; not a statement by this register)

Abduct People and Destroy! (game is work in progress)

Last updated by the developer 16 Aug 2026, 23:32 UTC.

0
playing (measured 7 Sept 2026, 16:47 UTC)
11,814
lifetime visits
83%
liked (29 👍 / 6 👎)
69
favourites (5.8 per 1k visits)
30 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
7 Sept 2026, 16:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

UFO Sim Donation (300 Rblx)
300 R$
UFO Sim Donation (100 Rblx)
100 R$
UFO Sim Donation (50 Rblx)
50 R$
UFO Sim Donation (10 Rblx)
10 R$
UFO Sim Donation (5 Rblx)
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Crashed Pleiadian Unmanned Recon-ship · other21 · 0.00% win
Lunar Base · secret0 · 0.00% win
Apollo 11 Descent Stage · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

788380.57 September 2026 — 78 % liked17 September 2026 — 79 % liked27 September 2026 — 80 % liked17 October 2026 — 81 % liked27 October 2026 — 83 % liked7 September 202627 October 2026
5 measurements spanning 50 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Oct 2026, 16:4983+2
17 Oct 2026, 16:4881+1
27 Sept 2026, 16:4780+1
17 Sept 2026, 16:4779+1
7 Sept 2026, 16:4778first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.