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Slippery Slopes

Slippery Slopes

A Roblox experience owned by WonderPixel Studio.

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Description (written by the developer; not a statement by this register)

☃️ Can you conquer the mountain? Put your skills to the test and see how long it takes to get to the bottom! ☃️ ❄️ This game can get challenging, but keep trying and you can do it! ❄️ ☃️ If you get stuck you can use the skip level button in the shop to get to the next level! ☃️ 🌨 Enjoy the game? Don't forget to like and favorite the game for more updates in the future! 🌨

Last updated by the developer 2 Aug 2026, 01:21 UTC.

0
playing (measured 11 Aug 2026, 02:49 UTC)
1,856
lifetime visits
64%
liked (16 👍 / 9 👎)
21
favourites (11.3 per 1k visits)
30 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fly Tool
799 R$
Teleport Tool
799 R$
Four Man Sled
399 R$
Banan Boat
199 R$
Two Man Sled
199 R$
Tiny Sled
99 R$
Speedy Sled V1
99 R$
Speedy Sled V2
99 R$
Invisible Sled
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,240 · 0.00% win
Meet the owners! · social169 · 0.00% win
1st Win! · welcome2 · 0.00% win
3rd Win! · progression2 · 0.00% win
5th Win! · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

636463.519 August 2026 — 63 % liked29 August 2026 — 64 % liked19 August 202629 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 00:3464+1
19 Aug 2026, 00:0763first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.