Darkheart
A Roblox experience owned by Tale Tell Heart.
RacingENopen worldfantasycharacter progression
Darkheart is a Roblox experience categorized under racing. Created on December 31, 2023, the game has accumulated 745,623 lifetime visits and 38,000 favorites. It currently has 0 players online. The experience holds an 82% like percentage. The description indicates the game is incomplete and under active development, featuring elements such as beasts, bosses, and dungeons within a setting called Ezath.
Description (written by the developer; not a statement by this register)
Devices: PC, MOBILE ============================================================ ‼💥THIS GAME IS *INCOMPLETE* and is UNDER ACTIVE DEVELOPMENT 💥‼ ============================================================ A cataclysm fueled by the hubris of a dark blade brought ruin to this place, an ever-shifting continent of darkness known as Ezath. Within lies unknown beasts, fierce bosses, cryptic dungeons, infernal monsters, and unexpected allies all popping up as you grow your character to become the strongest. Home to dark mages, courageous knights, deadly rangers and more, who you become is entirely up to you. Unravel the tale of what happened here and discover the vast open world either by yourself or with all your friends. PC Controls: ~ ` - Open Inventory LMB - Item main use RMB - Item alt use V - Execute X - World Message (E to close) Like the game to show your support! Created by k1bbel
Last updated by the developer 29 Dec 2025, 03:14 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 00:32 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 19:53 | 82 | no change |
| 24 Aug 2026, 18:00 | 82 | no change |
| 14 Aug 2026, 17:50 | 82 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.