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✨ Dreamland Theme Park

✨ Dreamland Theme Park

A Roblox experience owned by Dreamland Imagination.

RoleplayENtheme parkfamily-friendlyroleplay

Description (written by the developer; not a statement by this register)

📵 SOME DEVICES MAY NOT BE SUITABLE ✨ Welcome to Dreamland! 💫 A magical theme park experience for the whole family! Explore high-quality rides, live entertainment, and immersive experiences designed to bring imagination to life. Current Event: 🎁 Current Codes: SUMMER26 🎆 ENTERTAINMENT Experience dazzling fireworks, stage shows, parades, cavalcades and character meet and greets throughout the park. 🎢 RIDES & ATTRACTIONS From thrilling roller coasters to classic dark rides and relaxing adventures, Dreamland offers attractions for all ages. 🛍️ SHOPPING & DINING Discover unique shopping and dining locations across the park. ⚠️ Dreamland is not associated with any real-world companies. No copyright infringement intended.

Last updated by the developer 7 Aug 2026, 00:52 UTC.

1
playing (measured 11 Aug 2026, 01:52 UTC)
151,187
lifetime visits
83%
liked (214 👍 / 43 👎)
855
favourites (5.7 per 1k visits)
31 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Backlot
25 R$
Increased Speed
15 R$
Fastpass
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Dreamland! · welcome13,960 · 17.5% win
Sword In The Stone · other300 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8315 August 2026 — 83 % liked25 August 2026 — 83 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 07:2183no change
15 Aug 2026, 07:2183first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.