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[SCP:F] ARC - ORIGIN

[SCP:F] ARC - ORIGIN

A Roblox experience owned by SCPF XENOPHOBIA.

RoleplayENmilsimSCP Foundationmultiplayer

Description (written by the developer; not a statement by this register)

Welcome to the very first and original Arc Origin! This is a milsim type game that is mainly for the Xbox and PlayStation community. Icon/thumbnail Credits: Lukas/Limbo Music credits: Camelidea Me sa (no spaces) ksho To the Roblox team and moderators monitoring this message, we'd like to emphasize that our purpose on this platform is purely to immerse ourselves in the SCP universe through a game we've created. Rest assured, none of our tools or models are used for any activities that would violate the Terms of Service. Our intentions are solely focused on enjoying this unique experience within the bounds of the platform's guidelines.

Last updated by the developer 2 Dec 2025, 06:56 UTC.

0
playing (measured 12 Aug 2026, 09:03 UTC)
9,443
lifetime visits
71%
liked (54 👍 / 22 👎)
27
favourites (2.9 per 1k visits)
31 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 09:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

500 robux
500 R$
5
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,232 · 0.00% win
go/jo · secret88 · 0.00% win
You met the Game Founder/The Project Founder · other36 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.