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Difficulty Sword Chart

Difficulty Sword Chart

A Roblox experience owned by Difficult times studios.

ObbyENparkourdifficulty chartsword

Description (written by the developer; not a statement by this register)

The way of the sword, made for parkour. A difficulty chart obby with a sword. Btw this game is HARD, so good luck to yall. The update is here, now try to get to the end. Tags: obby... sword? difficult chart??? I'm done.

Last updated by the developer 1 Feb 2026, 21:36 UTC.

0
playing (measured 15 Aug 2026, 16:05 UTC)
1,918
lifetime visits
82%
liked (32 👍 / 7 👎)
30
favourites (15.6 per 1k visits)
31 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 16:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sword damage.
1,000 R$
Does nothing.
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome783 · 0.00% win
Easy beaten. · progression163 · 0.00% win
Credits. · other160 · 0.00% win
Normal beaten. · progression79 · 0.00% win
Tutorial beaten. · progression62 · 0.00% win
Difficult beaten. · progression44 · 0.00% win
Try again. · other37 · 0.00% win
Hardcore beaten. · progression33 · 0.00% win
Easy spike found. · collection26 · 0.00% win
Nightmare beaten. · progression22 · 0.00% win
STAGE 22! · progression17 · 0.00% win
Intense beaten. · progression15 · 0.00% win
Mystery man. · secret13 · 0.00% win
HELL. · secret13 · 0.00% win
Insane beaten. · progression11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.