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Will You Rage Obby?

Will You Rage Obby?

A Roblox experience owned by Beast Obby Games.

ObbyENrage gameparkourupgrades

Will You Rage Obby? is an obby experience created on 2023-12-31. It has recorded 5,685,686 lifetime visits and 6,836 favorites. The current player count is zero. The experience holds a 39% like percentage. It falls under the obby genre. No additional metrics are provided in the data.

Description (written by the developer; not a statement by this register)

✨ Welcome to the Will You Rage Obby! This obby has a 99% rage rate, will you survive? 🔥Upgrade trails and halos to flex about your obby skills!🔥 👍 Every level has been tested and it is sure possible! 🔨 📝 Don't worry! your progress is saved automatically! 📝 🔔🔔🔔Remember to follow and like for UPDATES🔔🔔🔔 Join our group for in-game rewards! 🎉 Premium Benefits: X1.1 SPEED

Last updated by the developer 26 Jul 2025, 18:53 UTC.

0
playing (measured 10 Aug 2026, 17:20 UTC)
5,685,686
lifetime visits
39%
liked (3,615 👍 / 5,599 👎)
6,827
favourites (1.2 per 1k visits)
31 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
FUSION COIL
199 R$
BOOMBOX
79 R$
GRAVITY COIL
79 R$
SPEED COIL
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

SUPER EASY · other2,552,812 · 0.00% win
EASY · other1,540,574 · 0.00% win
MEDIOCRE · other795,550 · 0.00% win
AVERAGE · other461,507 · 0.00% win
HARD · other246,107 · 0.00% win
CHALLENGING · other56,105 · 0.00% win
INTENSE · other9,638 · 0.00% win
REMORLESS · other1,827 · 0.00% win
INSANE · other732 · 0.00% win
CATASTROPHIC · other7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3914 August 2026 — 39 % liked3 September 2026 — 39 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 38–40 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 00:3639no change
14 Aug 2026, 00:3539first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.