Sorcerer Standoff
A Roblox experience owned by Lobotomized People.
Fighting & PvPENJujutsu Kaisenfightinganime
Description (written by the developer; not a statement by this register)
Fight with randomized techniques pilfered from the Heian Era itself to come on top as the Strongest Sorcerer! A Dark Flash triggers upon landing a hit during imbue, window indicated by a zoom effect. Its activation chance increases with damage taken. Landing one enters the "Zone," boosting the chance to chain more. Will you master the sparks of dark? CONTROLS: Z - Weapon Imbuement F - Parry F (HOLD) - Block Q (HAS IFRAMES) - Dash Credits: Taikotou, hitboxes and other modules. shokun132, general scripting help. Darius_Daiu, particlemaster. imanoob3332, demonic tester. glowden and M_Nix2, modellers. pomidorrCyberGhetto, thumbnail helper.
Last updated by the developer 17 Aug 2026, 00:26 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 18 Aug 2026, 11:37 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.