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Pink Tower! (300+ Stages!)

Pink Tower! (300+ Stages!)

A Roblox experience owned by Innovative Minds..

ObbyENTowerObbyParkour

Pink Tower! (300+ Stages!) is an obby experience created on December 31, 2023. The game has accumulated 66,347,784 lifetime visits and 10,433,981 favorites. It maintains an 86% like percentage. Currently, zero users are playing the experience. The title indicates the presence of over 300 stages within the game structure.

Description (written by the developer; not a statement by this register)

Welcome to Pink Tower! a tower game with 300+ stages for you enjoy! 핑크 타워에 오신 것을 환영합니다! 300+ 스테이지가 있는 타워 게임을 즐길 수 있습니다!! 👍 NEXT UPDATE AT 10K LIKES! 👍 10K 좋아요의 다음 업데이트 Tags: Tower, Misery, Obby, Parkour, Climb, Jump, Pink, Stages 태그 : 타워, 불행, 오비, 파쿠르, 등반, 도약, 담홍색, 무대

Last updated by the developer 16 May 2026, 15:51 UTC.

0
playing (measured 10 Aug 2026, 14:33 UTC)
66,347,784
lifetime visits
86%
liked (25,550 👍 / 4,114 👎)
10,433,632
favourites (157.3 per 1k visits)
31 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Grapple Hook [FUN!]
69 R$
Laser Gun [OP]
69 R$
Double Jump [FLY!]
59 R$
Rocket Launcher [OP]
59 R$
Jetpack [70% OFF]
49 R$
Sword [OP]
49 R$
Magic Carpet [70% OFF]
49 R$
Gravity Coil [50% OFF]
49 R$
Fusion Coil [OP!]
49 R$
Flying Cloud [MAGIC]
49 R$
Speed Coil! [50% OFF]
39 R$
Double Speed [RUN]
39 R$
Boombox
29 R$
VIP
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome36,672,606 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8623 August 2026 — 86 % liked2 September 2026 — 86 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:5186no change
23 Aug 2026, 13:4886first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.