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Subway Exit 8 [HUGE UPDATE]

Subway Exit 8 [HUGE UPDATE]

A Roblox experience owned by Wat3r_Studios.

HorrorENpsychological horrorwalking simulatoranomaly hunting

Subway Exit 8 [HUGE UPDATE] is a Roblox experience created on December 31, 2023. The game has accumulated 3,235,832 lifetime visits and 11,835 favorites. It holds a 58% like percentage. Currently, zero users are playing. The experience is based on The Exit 8 and supports VR.

Description (written by the developer; not a statement by this register)

You are trapped in an endless underground passageway. Observe your surroundings carefully to reach "Exit 8". Like the game or the anomalies will get you... 👍 HOW TO GET TO EXIT 8: Observe the room carefully. If you find anomalies, turn back immediately. If you don't find anomalies, keep going forward. Credits: A game by waterknight and v_k ain Based on "The Exit 8" available on Steam. VR SUPPORTED #Psychological Horror #Walking Simulator #Horror #Exit 8 #Scary #The Exit 8 #Subway

Last updated by the developer 29 Jun 2026, 05:14 UTC.

0
playing (measured 10 Aug 2026, 14:05 UTC)
3,235,832
lifetime visits
58%
liked (737 👍 / 529 👎)
11,831
favourites (3.7 per 1k visits)
31 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Gamepass
699 R$
NPC Buddy Friend
499 R$
2x Money Gamepass
499 R$
Radio Gamepass
175 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Win Multiplayer · social204,890 · 0.00% win
Win · progression73,128 · 22.2% win
Exit 20 (Endless) · progression1,584 · 0.00% win
Exit 50 (endless) · progression139 · 0.00% win
Exit 100 (endless) · progression37 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5814 August 2026 — 58 % liked24 August 2026 — 58 % liked3 September 2026 — 58 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 05:1758no change
24 Aug 2026, 05:1658no change
14 Aug 2026, 05:1558first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.