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💥SPTS: Reborn

💥SPTS: Reborn

A Roblox experience owned by Liminal Games Studio.

SimulatorENsuperherotraining simulatorleaderboards

Description (written by the developer; not a statement by this register)

Join the group for FREE auto fist training! (Enable in settings) https://www.roblox.com/communities/3791484/Liminal-Games-Studio#!/about 💥 Welcome to SPTS: Reborn 💥 👑 Become a famous hero or an infamous villain as you train to become the strongest human to ever live! 👊🏻 Train your Fists and punch like Superman! 💪🏻 Train your Body and become Invincible! ✨ Train your mind to achieve psychic powers! ⚡️ Train your speed to the point of teleportation! ☄️ Take the path of Superhero or Supervillain! 🏆 Compete in Global Leaderboards, and much more! credit to Sathopian for the original Super Power Training Simulator. Released September 5th 2025

Last updated by the developer 29 Jul 2026, 05:58 UTC.

0
playing (measured 11 Aug 2026, 11:15 UTC)
37,492
lifetime visits
79%
liked (100 👍 / 27 👎)
257
favourites (6.9 per 1k visits)
31 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Leaderboard Conceal
999 R$
2X Agility
499 R$
2X Psychic Power
499 R$
2X Body Toughness
499 R$
2X Fist Strength
499 R$
Half Skill Cooldown
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Complete All Main Quests · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.