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✨Fairy Powers Tycoon

✨Fairy Powers Tycoon

A Roblox experience owned by Zingo Labs.

TycoonENfairycastle buildingidle earnings

✨Fairy Powers Tycoon is a tycoon experience created on 2023-12-31. The game has accumulated 4,722,997 lifetime visits and 577,179 favorites. It holds an 85% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

🌌Welcome to Fairy Powers Tycoon! Enter the fairy kingdom, build your own fairy castle, and unlock magical powers! 🌟💰Your tycoon earns money while you're away! Join back to collect your money! 🧚Choose your favorite fairy 🏰Build your fairy tycoon castle 🌌Unlock unique powers 👍🌟 Like and favorite the game for more fairies! Join Zingo Labs for $1,000 starting money: https://www.roblox.com/groups/33627792/

Last updated by the developer 25 Dec 2025, 17:59 UTC.

0
playing (measured 10 Aug 2026, 14:31 UTC)
4,722,997
lifetime visits
85%
liked (7,489 👍 / 1,330 👎)
576,737
favourites (122.1 per 1k visits)
31 December 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

LEGENDARY FAIRY
2,024 R$
x3 Money
399 R$
VIP
299 R$
Magical Tree
199 R$
Fly
199 R$
Auto Collect
99 R$
Super Speed
49 R$
Wild Nature Dropper
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,697,315 · 100.0% win
Star Fairy · collection5,974 · 0.00% win
Ice Fairy · collection4,241 · 0.00% win
Fire Fairy3,372 · 0.00% win
Nature Fairy · other3,185 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8514 August 2026 — 85 % liked13 September 2026 — 85 % liked23 September 2026 — 85 % liked3 October 2026 — 85 % liked23 October 2026 — 85 % liked2 November 2026 — 85 % liked14 August 20262 November 2026
6 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 02:1885no change
23 Oct 2026, 02:1785no change
3 Oct 2026, 02:1585no change
23 Sept 2026, 02:0885no change
13 Sept 2026, 02:0885no change
14 Aug 2026, 02:0385first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.