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[Pre Production] 🌿Evergreen Sanatorium🌿

[Pre Production] 🌿Evergreen Sanatorium🌿

A Roblox experience owned by Friendlys :3.

RoleplayENroleplaymedicalsanatorium

Description (written by the developer; not a statement by this register)

Welcome to Evergreen Sanatorium! You are about to step into a premier real-world sanatorium roleplay experience. Our dedicated staff is committed to creating a caring, inclusive, and nurturing environment that ensures you leave feeling revitalized and ready to embrace life. Established in 1841, our two-storey facility is expertly designed to accommodate over 40 patients. Our highly trained and enthusiastic team is always prepared to provide the support you need, whenever you need it. We can’t wait to welcome you into our family! Join the group to get in-game benefits - furthermore, join the community server to receive exclusive perks & updates. https://www.roblox.com/groups/32021340 Contributors: estouya - Lead Scripter, Terrain. KatTheCatImTheCat - Terrain, Outfit Designer.

Last updated by the developer 25 Feb 2026, 12:15 UTC.

0
playing (measured 17 Aug 2026, 15:32 UTC)
684
lifetime visits
83%
liked (5 👍 / 1 👎)
4
favourites (5.8 per 1k visits)
1 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 15:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Buy Untrained Nurse Rank!
1,200 R$
Everlight 🔦
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Evergreen · welcome126 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8310091.520 August 2026 — 100 % liked30 August 2026 — 83 % liked20 August 202630 August 2026
2 measurements spanning 10 days, net -17. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–103 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Aug 2026, 16:3083-17
20 Aug 2026, 13:31100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.